We’re slowly but surely reaching the end of the Monster Manual monsters. Having animated almost all the monsters in there. I will soon be running some polls on what to work on after we finish these. Probably a lot more hero tokens and commoner stuff? Feel free to let me know in the comments here,…

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Heya folks! So, as we are making way for our tool, the project to keep updating the asset list is also ongoing. As long as users cannot create full maps with our tool, I will ensure that you will still be able to use them in Dungeondraft as we progress. I’ve been making many of…

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Hello, one and all! For the past couple of months, we’ve been working hard with our team to rebuild Phase 1 of our “RPG Mapmaker”. We are back to square one now, with the bonus of having spent significantly more time on the UI design and tailoring it to the tools we’ll be introducing. Next,…

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The Foundation pack is part of a lot of the research I’ve been doing in our own RPG Map-Making tool. It features an expanded look into terrain options for Towns and Cities, cleaning up the entire wall-building system, and making sure they are all organised by colours and thickness. It also goes into building more…

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For the last couple of months, Tin has been hard at work designing and animating more tokens. The update in the Dropbox is spread over three updated months (February, March, and April) for those of you who just want access to these new tokens. For those downloading them from scratch, you can find all of…

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Hello, one and all! Let me keep it short and sweet to get us started: I’m teaming up with an AA Game Studio to build the RPG Map Maker (working title). Not a single full-time dev, but a team, including a full-time junior dev, two senior devs to help with the more complex issues, and…

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GET ALL THIS MAP (HIGH RES, GRIDLESS) ON MY PATREON FOR FREE For the last couple of months I’ve been working on figuring out a way to create an interesting perspective that combines a more visual isometric approach with a standard topdown perspective for battlemaps. Especially when it comes to designing multistoried buildings. In my…

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