Stonebound
In Welsh folklore, the Wild Hunt takes the form of the Cŵn Annwn
Encounter Setup
The stillness of night is shattered by the blare of hunting horns and the thunder of unseen hooves. From the treeline bursts a glowing stag, its antlers tangled with starlight, pursued by a host of ghostly riders. Their forms are half-shadow, half-armour, cloaked in tatters of mist, their mounts charging across the ground without stirring a blade of grass. The air chills as the spectral host surges past your camp, the hunt sweeping through the mortal world as if the land itself were a hunting ground.
Running the Wild Hunt
The Wild Hunt works as a flexible, drop-in encounter. Unless challenged, the riders thunder past in pursuit of the stag. Interference, however, draws their wrath.
Difficulty by Enemy Type
Easy (Levels 1–4): A handful of Ghostly Foot Soldiers
Sword-wraiths: Use Specter or Wraith stats reflavored as armored undead with spectral blades.
Crossbowmen: Use Wight or Skeleton Archer stats reflavored as ghostly bowmen whose bolts deal necrotic damage.
The Nighthaunt minis by Warhammer are an excellent fit for the riders and soldiers of the Wild Hunt.
Medium–Hard (Levels 5–10): Add Mounted Spectral Riders
Use Wights on ghostly steeds (reflavored Warhorse Skeletons or Nightmares) with advantage on charges.
Boss/Difficult (Levels 10+): Include the Hunt Captain
A commander figure with the stats of a Wight Knight or toned-down Death Knight. He carries an aura of dread or issues commands that empower nearby riders.

