wild hunt

In Welsh folklore, the Wild Hunt takes the form of the Cŵn Annwn

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Encounter Setup

The stillness of night is shattered by the blare of hunting horns and the thunder of unseen hooves. From the treeline bursts a glowing stag, its antlers tangled with starlight, pursued by a host of ghostly riders. Their forms are half-shadow, half-armour, cloaked in tatters of mist, their mounts charging across the ground without stirring a blade of grass. The air chills as the spectral host surges past your camp, the hunt sweeping through the mortal world as if the land itself were a hunting ground.

Running the Wild Hunt

The Wild Hunt works as a flexible, drop-in encounter. Unless challenged, the riders thunder past in pursuit of the stag. Interference, however, draws their wrath.

Difficulty by Enemy Type

Easy (Levels 1–4): A handful of Ghostly Foot Soldiers

Sword-wraiths: Use Specter or Wraith stats reflavored as armored undead with spectral blades.

Crossbowmen: Use Wight or Skeleton Archer stats reflavored as ghostly bowmen whose bolts deal necrotic damage.

 

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The Nighthaunt minis by Warhammer are an excellent fit for the riders and soldiers of the Wild Hunt.

Medium–Hard (Levels 5–10): Add Mounted Spectral Riders

Use Wights on ghostly steeds (reflavored Warhorse Skeletons or Nightmares) with advantage on charges.

Boss/Difficult (Levels 10+): Include the Hunt Captain

A commander figure with the stats of a Wight Knight or toned-down Death Knight. He carries an aura of dread or issues commands that empower nearby riders.

Wild Hunt Battlemap