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When drawing maps for my campaign I usually just stick to the basic top down formula because in D&D I always tended to favor function over form, as I wanted to make sure that everything I made for players was optimized for navigation. In due time that did evolve somewhat, going more into an isometric style of approach, but only for my battlemaps.
I’m currently starting a new campaign module, and the first thing I started working on was this map of a coastal town. In pursuit of the change in technique of drawing out my battlemaps, I decided to do the same for my campaign maps as well. This drawing is the final result of that experiment and I do have to say that I’m pretty pleased with what came out of it.
Slumberhaven is the village in my Nordic/Heavy Metal inspired campaign module where the story kicks off for the players. Some of the towns features include: 1. A Townhall 2.Graveyard 3.Church 4.Warehouse 5. Statue to the Goddess 6.An Inn (of course) and so on. I might share the full campaign booklet once I’ve finished it somewhere next year.
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