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For a while now I’ve been playing around with the concept of these pseudo-isometric dungeons, a combination of top-down and isometric style dungeon of sorts. Now doing modular type maps, ones you can piece together yourself, reusing fragments of something and making it your own, was something I think is really great about standard top-down maps but it seemed a bit tricky to convert when working with 3-d elements. You’re either going to get an odd perspective when working with separate vanishing points for each fragment or going to have trouble matching up the walls when connecting them.
Not just that but you also need to figure out how to make connections between tiles work. In topdown there not only easy to create but also pretty easy to delete, just drawing a line over them and coloring in the path. Doing it for a more 3-dimensional map makes it harder because you need to fill in each blank you create with 3-dimensional walls that need to match up with the walls that are already there. If you create multiple exits for each fragment, you need to design multiple coverups for each exit too.
With Fragmented Dungeon I wanted to experiment with this concept and figure out what was possible and what were the limitations. I’ve chosen to keep the work digital, for now, making multiple tiles every week and posting them on my Patreon but in due time I think it could also be interesting to have these tiles printed. Cardboard or thick paper tiles you can store in a box and just assemble quick dungeons with on the fly for a short session or create more extensive and complex dungeons for a bigger crawl.
For now, I’m just going to keep working out the possible angles for this concept and see if it’s worth taking to the next level. If you’re interested you can also follow my work on Instagram where I post tiles on a regular basis (and other stuff I’m working on). I’ll also be doing a giveaway of this first set of 33 tiles (each is 12 x 12 inches with 5-foot squares) on there if you like free stuff.